Rickety - first VR creation / by Natacha Merritt

San Francisco, 1/ 2015. Creating first person Virtual Reality content with handmade camera: “Rickety”

I have a hard time going to bed without him. I wear him when I masturbate, or when I take a bath. 
So sexy with his exposed parts, barely covered in rubber. His lenses nicely spread apart, thick and just a little bit askew. You hold him and you know that a machine didn’t make him, someone’s hands did, and imperfect analog measurements with rulers. 
I’m charmed by his power over the present. the fact that he may be able to transport me back to now - to the moment I’m using him. He’s as impressive as one of the first cameras must have felt in the hands of some one who had never seen a photograph. 
I’m as inspired as when I shot “digital diaries” (Taschen 2000) using the first digital cameras. It reminds me of when I first downloaded digital images to my first generation iMac. (or macII?) the scripts to bring its content into unity don’t work yet for mac. 
it has taken me most of the day to get Rickety to even record on both left and right microchips. I finally understood that a flashing orange green on the left side and an solid orange on the right side is the only way to know that both streams are actually recording. The time code is a little off but can be  synced in both. With this camera - no this tool, I am master of time. I have all my models wear it, and then I can enter their bodies and be them, or one day enter my own again, and feel these beautiful fleeting moments again.